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sphere新增触发命令

[CHARDEF C_TEST_All]
Char based triggers.基于角色的触发

ON=@Click // I got clicked on by someone. 被单击*

ON=@Create // Newly created (not in the world yet)被创造出来(未在世界上出现过)
ON=@DClick // Someone has dclicked on me. 被双击
ON=@Death //+I just got killed.被杀死
ON=@Destroy // Permanently gone.永远消失
ON=@EnvironChange // my environment changed somehow (light,weather,season,region)
// 环境的变化(亮度,天气,季节,区域等)
ON=@FearOfDeath // I'm not healthy.受伤了
ON=@FightSwing // randomly choose to speak while fighting.
// 在战斗中随机选择一些东西来说(骂阵?)
ON=@GetHit // I just got hit.被打了
ON=@Hit // I just hit someone. (TARG)打了某人(物)
ON=@HitMiss // I just missed.攻击失手了
ON=@HitTry // I am trying to hit someone. starting swing.试图攻击某人,摆动(拳击吗?)
ON=@itemClick // I clicked on an item 单击某物
ON=@itemDAMAGE // I have damaged item in some way 损坏某物(比如把别人的甲打坏了)
ON=@itemDCLICK // I have dclicked item 双击某物
ON=@itemDROPON_CHAR // I have been dropped on this char 被某个角色丢弃
ON=@itemDROPON_GROUND // I dropped an item on the ground 丢弃某物在地板上。
ON=@itemDROPON_ITEM // I have been dropped on this item 被丢到某个东西里
ON=@itemEQUIP // I have equipped an item 装备某物
ON=@itemPICKUP_GROUND // 没有原文?应该是从地上拣起某物
ON=@itemPICKUP_PACK // picked up from inside some container.从容器中拿出某物
ON=@itemSPELL // cast some spell on the item.对某物施展魔法
ON=@itemSTACKON // stacked item on another item
// 把某物堆在另一个东西上(比如:把一堆钱叠在另一堆钱上)
ON=@itemSTEP // stepped on an item从某物上走过
ON=@itemTARGON_CHAR // 和某个char结合?
ON=@itemTARGON_GROUND // 和地板结合?
ON=@itemTARGON_ITEM // I am being combined with an item.和某个东西结合
ON=@itemToolTip // Did tool tips on an item.对某个东西使用工具。
ON=@itemUNEQUIP // i have unequipped (or try to unequip) an item卸下(或试图卸下某个装备)
ON=@LogIn // Client logs in 玩家联入
ON=@LogOut // Client logs out (21)玩家退出

ON=@NPCAcceptItem // (NPC only) i've been given an item i like (according to DESIRES)
//(只针对NPC)我被给了一些我想要的东西。(根据DESIRES)
ON=@NPCHearGreeting // (NPC only) i have been spoken to for the first time. (no memory of previous hearing)
//(只针对NPC)第一次有人向我说话。(以前没有听到过的记忆)
ON=@NPCHearNeed // (NPC only) i heard someone mention something i need. (11)
//(只针对NPC)我听到有人提起我想要的东西。
ON=@NPCHearUnknown //+(NPC only) I heard something i don't understand.
//(只针对NPC)我听到一些我不理解的东西。
ON=@NPCRefuseItem // (NPC only) i've been given an item i don't want.
// (只针对NPC)我被给了一些我不要的东西。
ON=@NPCSeeNewPlayer //+(NPC only) i see u for the first time. (in 20 minutes) (check memory time)
// (只针对NPC)我第一次看见你(20分钟内)(检查记忆的时间)
ON=@NPCSeeWantItem // (NPC only) i see something good.我看到一些我要的东西。

ON=@PersonalSpace //+i just got stepped on.我只是走过(?看字面的意思和说明有点不对)
ON=@Profile // someone hit the profile button for me.有人点了我的外型按钮(纸人窗口吗)
ON=@ReceiveItem // I was just handed an item (Not yet checked if i want it)我刚拿到一个东西(如果我想要它就不再检查)

ON=@SkillFail //技能失败(这个好象谁都看的出来)
ON=@SkillSelect //选择技能
ON=@SkillSuccess //技能成功
ON=@SkillTry //试图使用技能

ON=@SpellCast //+Char is casting a spell.某人正在施法
ON=@SpellEffect //+A spell just hit me. 一个魔法打到我了
ON=@ToolTip // someone did tool tips on me.有人对我使用工具

[SKILLCLASS SKILLCLASS_TEST_All]
// Char based triggers.
// Same set of triggers as CHARDEF

[EVENTS e_TEST_All]
// Char based triggers.
// Same set of triggers as CHARDEF

[ITEMDEF I_TEST_All]
// Item based triggers.基于物品的触发
ON=@Click // This item has been clicked on.被单击*

ON=@Create // This item has been created.被创造出来(未在世界上出现过)
ON=@DAMAGE // I have been damaged in some way 被伤害了
ON=@DCLICK // I have been dclicked by someone.被双击
ON=@Destroy // I have been destroyed permenantly 被摧毁了
ON=@DROPON_CHAR // I have been dropped on this char 被某个人丢了
ON=@DROPON_GROUND // I have been dropped on the ground here 被丢在地板上了
ON=@DROPON_ITEM // I have been dropped on this item 被丢到这个东西里了
ON=@EQUIP // I have been unequipped 被卸下了(原先装备着)
ON=@PICKUP_GROUND // I was picked up off the ground.被从地上拣起来了
ON=@PICKUP_PACK // picked up from inside some container.被从容器中拣起来
ON=@SPELL // cast some spell on me.被施了魔法。
ON=@STACKON // Something was stacked on top of me.一些东西被堆在我上面(重叠起来了)
ON=@STEP // I have been walked on.我被人从身上走过了。
ON=@TARGON_CHAR // I have been targetted on a char. 我被指定目标为一个角色
ON=@TARGON_GROUND // I have been targetted on the ground.我被指定目标为地板
ON=@TARGON_ITEM // I am being combined with an item 我被与某个东西融合了。
ON=@TIMER // My timer has expired.我的计时器到期了
ON=@ToolTip // Someone did a tool tip on me.有人对我使用工具。
ON=@UNEQUIP // i have been unequipped (or try to unequip) 我被卸下装备(或试图卸下)(原来我是装备着的)

[TYPEDEF T_TEST_All]
// Item based triggers.
// Same set of triggers as ITEMDEF

[REGION R_TEST_All]
// Char based triggers.基于角色的触发

ON=@CLIPERIODIC // Each client in the region gets this trigger periodically.在这个区域的每个玩家周期性触发

ON=@ENTER // We have just entered the area. 我们刚刚踏入此区域。(为什么用we而不是I?)

ON=@EXIT // We are exiting the area. 我们离开这个区域。

ON=@REGPERIODIC // Only one client in the area gets this periodically.这个区里只有一个玩家周期性触发 ON=@STEP // we took a step in the region.我们经过这个区域

[COMMENT SKILL xx]
// A skill is being used.一种技能被使用
// Char based triggers.基于角色的触发
ON=@Select // This skill has been selected for use. 技能被选择
ON=@Try // All params are set to start using this skill.试图使用技能
ON=@Success // Success use of skill 技能成功使用
ON=@Fail // Failed use of skill. 技能使用失败了

[COMMENT WEBPAGE x]
// Web page based triggers
ON=@Load //打开一个web页
By B.cat 3 of 3

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